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        Meet our partners: IN2

        Alexandru Stan is leading the research and innovation projects of IN2.

        How are you imagining right now the Möbius Book prototype development?  

        Well we are currently in the midst of it. We tested our initial initial concepts and designs in the first pilot phase and now in the second pilot phase that will run until September 2022 we are giving readers, prosumers and publishers  prototypes of the different components that make up the Möbius Book to play with and provide feedback. For instance one component we invite prosumers to try out is the Möbius Creator, a web application that they can use to create digital books which have embedded in them videos, images and, most importantly, 3D sound effects or music. This will transport the reader directly in an immersive environment. Of course the eBook readers available right now are not be able to render this experience; this is why we are developing our very own Möbius Player. The feedback we are getting right now from the participants in the pilot is key to how the  Möbius Book prototype will be further developed, so we are very excited about the upcoming co-creation sessions during the next months.  

        You have developed a web-based authoring environment for the creation of mixed-media stories. Which are the key advantages? Will it be deployed in the project?  

        During the last 5 years we have dived deep into the challenge of creating a user-friendly tool for a more modern digital storytelling. We explored different ways in which people who are not necessarely experts in the use of digital technolgies can tap into their own digital collections of photos, videos, sounds, documents and re-use those together with other aggregated content e.g. from social media, cultural repositories like Europeana, etc. We named this tool Tellit (https://tellitapp.com/) as it enables users to tell the stories they care about in a more interactive and visually engaging way. One of the key advantages of the tool is that it separates the creative process of creating a story by putting together different mixed-media items from the part of how a story is visualised. In this way a creator can decide and change at any time the way in which a story is visualised, depending for instance on which device it should be shown. Another key aspect is that the tool becomes also a central content hub for the user, providing a single home from which to search, access and re-use the available content which would otherwise be in different siloes. Tellit will be one of the underlying tools that we are adapting and customising for Mobius, in essence using it as the core building block for the Mobius Creator. 

        Which is specifically your role in the project?  

        I am involved in the technical innovation activities of the project, starting from the requirements engineering and system architecture specification to the actual implementation and delivery of the new Mobius Book format. Especially, as part of the IN2 team, we are focusing on the Mobius Book creator and the dashboards that make up the prosumer intelligence toolkit; and of course we are collaborating closely with the EUT team on the development of the Mobius Player.  

        IN2 as a technical partner, has a role in developing the prosumer intelligence toolkit. How would you define that? Which is your implication on it?  

        Indeed one of the main problems reported by publishers is the lack of information about community trends, performance of certain titles, etc. The prosumer intelligence toolkit, or PIT as we call it, is an innovative tool for content creators and publishers to better understand the trends and feedback distilled from the data of open prosumer communities. It does this by providing interactive visualizations put together in a easy to use dashboard which allows users to get an aggregated and distilled view of the data gathered from different sources. The team of EUT is providing the underlying algorithms used to analyze and distill the data, while we at IN2 are focusing on the visualization and user interface for the dashboard.  

        What do the Möbius Book need, technically speaking?   

        From a technical standpoint, to make the Mobius Book a reality it is necessary to extend the current formats and standards for eBooks and create a very efficient, use-friendly and intuitive toolkit to produce and consume such immersive books like the ones we envision. This is no easy task and requires a constant interaction with users, developing and improving the technology based on the feedback received.  

        The Pandemic has hit hard the publishing sector, what were your thoughts before and now about the evolution of the book industry? 

        The latest industry statistics show that in fact the publishing industry has fared very well during the COVID pandemic. However, although book sales have gone up, so has the pressure for publishers to better engage readers. There is indication that reading habits have changed during the pandemic, with more people turning to books for entertainment. Prosumer communities like Wattpad have also shown a very healthy development during this time, indicating that especially for younger readers a more interactive, prosumer-oriented, book experience is welcomed. This is good news for Mobius.  

        Finally, it would be much appreciated to know what you expect from the Möbius project. 

        We aim with Mobius to demonstrate to the publishing industry the viable alternatives that new technologies can offer and understand better as a commercial organization what kind of solutions would be best suited for this market in the short, medium and long term. Ideally, after the end of the project we would be able to prepare a commercial solution based on the Mobius Book building blocks that were piloted during the project.

        Alexandru Stan is leading the research and innovation projects of IN2. Since 2007 he has been active in European R&D&I, collaborating in over 25 EU-funded projects (CEF, H2020, JPICH, EIT, FP7, FP6, CIP). He is currently involved in the Mobius project and the WEAVE project (https://weave-culture.eu/), which is coordinated by IN2. We has recently involved in the European Data Incubator and the MARCONI project (https://www.projectmarconi.eu/).  He is part of the Steering Board of NEM (New European Media Initiative) and regularly acts as programme committee member for international conferences. 


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        🎨 Where Literature Meets Innovation: Möbius at 🎨 Where Literature Meets Innovation: Möbius at #MWC24 🚀⁠
'Empowering creativity through technology' - this has been our mantra throughout the development of Möbius. As we showcased our breakthroughs in Barcelona, we invite you to see how immersive reading and AI are crafting new worlds for storytellers and readers alike. Discover how we're blending the lines between creator and consumer, ushering in a new era for the publishing industry. Are you ready to be part of this creative revolution?⁠
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#MöbiusBook #DigitalStorytelling
        📚 Revolutionizing Storytelling: The Möbius Jou 📚 Revolutionizing Storytelling: The Möbius Journey 🌟⁠
As #MWC24 has come to a close, the journey of Möbius is just beginning. From immersive technologies to the empowering role of AI, we're not just changing how stories are told; we're transforming how they're experienced. Our latest innovations are set to turn readers into explorers of vast narrative landscapes. Join us in pushing the boundaries of what digital literature can be.⁠
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#MöbiusBook #FutureOfPublishing
        🌌 Unveiling the Future of Reading with #Möbius 🌌 Unveiling the Future of Reading with #MöbiusBook at #MWC24! 🚀⁠
We're beyond thrilled to have introduced the next chapter in digital storytelling in Barcelona. Immersive experiences and cutting-edge AI have come together to redefine what's possible in publishing. Dive into a world where creativity meets technology, and discover how we're transforming reading into an extraordinary adventure. Ready to be part of the revolution?⁠
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#InnovationInPublishing
        🚀 Möbius Takes Spotlight at Frankfurt Book Fai 🚀 Möbius Takes Spotlight at Frankfurt Book Fair 2023! 📚⁠
Experience Möbius' noteworthy presence at the Frankfurt Book Fair from October 18-22. Explore the Mobile Immersive Book Box and VR adventures. Highlights include the Möbius Policy Event and discussions on industry developments. Stay tuned for more in February 2024 at the Mobile World Congress! 🌐📆 #mobiusbook #mobiusproject⁠
        🚀 Möbius Unleashes Innovation at Frankfurt Boo 🚀 Möbius Unleashes Innovation at Frankfurt Book Fair 2023! 📚⁠
Witness Möbius' impressive showcase at the Frankfurt Book Fair from October 18-22. Immerse yourself in experiences like the Mobile Immersive Book Box and VR adventures. Highlights include the Möbius Policy Event and insights into advancements in the publishing sector. Stay tuned for more in February 2024 at the Mobile World Congress! 🌟📖 #mobiusbook #mobiusproject⁠
        📘 Möbius Shines at Frankfurt Book Fair 2023 🚀⁠
Discover Möbius' exciting journey at the Frankfurt Book Fair! From October 18-22, Möbius showcased its innovations, featuring the Mobile Immersive Book Box and VR experiences. The event included presentations, the Möbius Policy Event, and a workshop on the Prosumer Intelligence Toolkit. Stay tuned for more in February 2024 at the Mobile World Congress in Barcelona! 📚🌐 #mobiusbook #mobiusproject⁠
        ⁠ Möbius Project, represented by its partner EN ⁠
Möbius Project, represented by its partner ENoLL, attended Salone Internazionale del Libro di Torino, the Italian most important event for editors and publishers celebrated on 18-22 May 2023, to showcase and test the Möbius Innovative Applications to gather feedback from industry experts and potential end users to improve them 📚.⁠
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The overall of the piloting was favourable, since a total of 68 answers were collected 📊. Testers were positively impressed by the Innovative Applications, especially the Möbius Player 🎮🌟, and they actually already wanted to use them in their lives 🤩. #SaloneDelLibro #MöbiusInnovation #InteractiveApplications
        Möbius joined the Leipzig Book fair to present an Möbius joined the Leipzig Book fair to present and showcase the project 📚✨, as well as the Möbius Innovative Applications 🌟📱, that were tested by the attendees who popped up at Hall 3 D400 to discover how the initiative is reinvigorating the European book publishing industry 🇪🇺📈. The Möbius Innovative Applications are created for readers, writers, and editors to produce interactive content: Möbius Creator, Möbius Player, and Prosumers Intelligence Toolkit (PIT) 📝🎮🧠. #LeipzigBookFair #MöbiusInnovation #InteractiveContent
        The Möbius consortium presented an evening of imm The Möbius consortium presented an evening of immersive fantasy storytelling at the Kunstkraftwerk venue during the Leipzig Book Fair on 28 April 2023: the Fantastic Adventure Night, joined by over 160 attendees 🌟📚. Based on the fantasy novel by Giulio Ravizza “The Influence of Blue,” the media artist Franz Fischnaller created an audio-visual immersive show presented in a short version within the framework of “Leipzig Liest” 🎨🎤.⁠
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The immersive installation, the Mobile Immersive Book Box 📦🌌, was framed by Giulio Ravizza’s reading 📖🎙️, and a piano piece by the composer Rupert Huber 🎹🎶. Also, Markus Loeffler, founder of the Kunstkraftwerk venue 🏭, Emanuela Furiosi, co-founder of the Möbius partner Bookabook 📚, and Franz Fischnaller explained the Möbius Project and how it is contributing to innovation in the publishing sector 🚀.⁠
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Learn more about Möbius' presence at the Leipzig Book Fair on our website 📢📖. #LeipzigBookFair #MöbiusInnovation #FantasyStorytelling⁠
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        Leipzig Book Fair is one of the most important get Leipzig Book Fair is one of the most important get-togethers for the book and media industry in Germany 📚🇩🇪, connecting readers with authors, publishers, and media companies from Germany and around the world 🌎. It has a strong connection to the fantasy book scene 🪄✨. Visitors immerse themselves in a diversity of literature, discover innovations 🚀, and gain new perspectives 🌟. There are over 1000 book readings during these days distributed throughout the city of Leipzig 📖🎙️.⁠
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Möbius joined the fair in April to present and showcase the project, as well as the Möbius Innovative Applications 🌐📱.⁠
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Stay tuned to learn more about the presence of Möbius at this event! 📢📚 #LeipzigBookFair #MöbiusInnovation #LiteraryAdventure
        The spring chapter for storytellers, publishers, a The spring chapter for storytellers, publishers, and content creators 🌱 took place last 18-20 April at @londonbookfair, the hub of the publishing world 📚.⁠
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The Möbius project was there to explain how the project is modernizing the European book publishing sector 🚀, and to present and test the Möbius Innovative Applications: Prosumers Intelligence Toolkit, Möbius Creator, and Möbius Player 🛠️.⁠
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During these days, Möbius partners were near the Tech Theatre, in a similar ecosystem to the project’s 🌐, to be able to establish good networks and get a deeper view of what is being done in the sector 🤝.⁠
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Learn more about Möbius' presence at the London Book Fair in our website 📖🌐. #MöbiusInnovation #LondonBookFair #PublishingHub
        🙌🏼 Hey! Möbius is testing its three applica 🙌🏼 Hey! Möbius is testing its three applications for the third time!⁠
Let’s recap on what these products are based on!⁠
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🛠️ The Prosumers Intelligence Toolkit (PIT) is a data dashboard for publishers that presents insights by collecting knowledge and data from prosumer online fandom communities. It will be tested by a qualitative approach called ‘think aloud’.⁠
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🤔 Are you thrilled to know where you can participate to these testing sessions?⁠
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Stay tuned to see the several events where you can participate!⁠
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        🙌🏼 Hey! Möbius is testing its three applica 🙌🏼 Hey! Möbius is testing its three applications for the third time!⁠
Let’s recap on what these products are based on!⁠
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🖌️ The Creator is a web application that allows authors and amateur writers to transform their own stories into immersive experiences. During the piloting, the participants will be able to sign up to test the Creator and receive a survey to give their feedback.⁠
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🤔 Are you thrilled to know where you can participate to these testing sessions?⁠
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Stay tuned to see the several events where you can participate!⁠
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        🙌🏼 Hey! Möbius is testing its three applica 🙌🏼 Hey! Möbius is testing its three applications for the third time!⁠
Let’s recap on what these products are based on!⁠
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🖥️ The Möbius Player is an interactive, mobile application for readers to consume immersive books. The tests are of qualitative nature where participants are randomly selected on the street and events: broad audience, readers, 300 testers.⁠
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🤔 Are you thrilled to know where you can participate to these testing sessions?⁠
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Stay tuned to see the several events where you can participate!⁠
        🎨 ”The art challenges the technology, and the 🎨 ”The art challenges the technology, and the technology inspires the art” - John Lasseter ⁠
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🌀 The confluence between art and technology makes both disciplines advance. John Lasseter created the first 3D feature film from scratch improving the software and hardware as needed. That was the birth of Pixar’s Toy Story.⁠
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💭 What other examples of technology and art coming together can you think of?⁠
        🤯 The Frankfurt book fair was astonishing.⁠
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👥 Hundreds of people came together to exchange insights with consortium members, test out the Möbius Player's binaural audio technology, and interact with the Möbius totem. This technology creates a more life-like listening experience for audiobooks and will be a part of the Möbius book experience. With the Möbius app, users will be able to enjoy immersive reading with text+binaural audio and social interaction features. ⁠
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🎇 Are you as thrilled as us to see the future of reading?⁠
        This project has received funding from the European Union’s Horizon 2020 research and innovation programme under grant agreement no. 957185.

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