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Meet our partners: IN2

Clara Pont2022-08-05T14:44:50+02:00

Alexandru Stan is leading the research and innovation projects of IN2.

How are you imagining right now the Möbius Book prototype development?  

Well we are currently in the midst of it. We tested our initial initial concepts and designs in the first pilot phase and now in the second pilot phase that will run until September 2022 we are giving readers, prosumers and publishers  prototypes of the different components that make up the Möbius Book to play with and provide feedback. For instance one component we invite prosumers to try out is the Möbius Creator, a web application that they can use to create digital books which have embedded in them videos, images and, most importantly, 3D sound effects or music. This will transport the reader directly in an immersive environment. Of course the eBook readers available right now are not be able to render this experience; this is why we are developing our very own Möbius Player. The feedback we are getting right now from the participants in the pilot is key to how the  Möbius Book prototype will be further developed, so we are very excited about the upcoming co-creation sessions during the next months.  

You have developed a web-based authoring environment for the creation of mixed-media stories. Which are the key advantages? Will it be deployed in the project?  

During the last 5 years we have dived deep into the challenge of creating a user-friendly tool for a more modern digital storytelling. We explored different ways in which people who are not necessarely experts in the use of digital technolgies can tap into their own digital collections of photos, videos, sounds, documents and re-use those together with other aggregated content e.g. from social media, cultural repositories like Europeana, etc. We named this tool Tellit (https://tellitapp.com/) as it enables users to tell the stories they care about in a more interactive and visually engaging way. One of the key advantages of the tool is that it separates the creative process of creating a story by putting together different mixed-media items from the part of how a story is visualised. In this way a creator can decide and change at any time the way in which a story is visualised, depending for instance on which device it should be shown. Another key aspect is that the tool becomes also a central content hub for the user, providing a single home from which to search, access and re-use the available content which would otherwise be in different siloes. Tellit will be one of the underlying tools that we are adapting and customising for Mobius, in essence using it as the core building block for the Mobius Creator. 

Which is specifically your role in the project?  

I am involved in the technical innovation activities of the project, starting from the requirements engineering and system architecture specification to the actual implementation and delivery of the new Mobius Book format. Especially, as part of the IN2 team, we are focusing on the Mobius Book creator and the dashboards that make up the prosumer intelligence toolkit; and of course we are collaborating closely with the EUT team on the development of the Mobius Player.  

IN2 as a technical partner, has a role in developing the prosumer intelligence toolkit. How would you define that? Which is your implication on it?  

Indeed one of the main problems reported by publishers is the lack of information about community trends, performance of certain titles, etc. The prosumer intelligence toolkit, or PIT as we call it, is an innovative tool for content creators and publishers to better understand the trends and feedback distilled from the data of open prosumer communities. It does this by providing interactive visualizations put together in a easy to use dashboard which allows users to get an aggregated and distilled view of the data gathered from different sources. The team of EUT is providing the underlying algorithms used to analyze and distill the data, while we at IN2 are focusing on the visualization and user interface for the dashboard.  

What do the Möbius Book need, technically speaking?   

From a technical standpoint, to make the Mobius Book a reality it is necessary to extend the current formats and standards for eBooks and create a very efficient, use-friendly and intuitive toolkit to produce and consume such immersive books like the ones we envision. This is no easy task and requires a constant interaction with users, developing and improving the technology based on the feedback received.  

The Pandemic has hit hard the publishing sector, what were your thoughts before and now about the evolution of the book industry? 

The latest industry statistics show that in fact the publishing industry has fared very well during the COVID pandemic. However, although book sales have gone up, so has the pressure for publishers to better engage readers. There is indication that reading habits have changed during the pandemic, with more people turning to books for entertainment. Prosumer communities like Wattpad have also shown a very healthy development during this time, indicating that especially for younger readers a more interactive, prosumer-oriented, book experience is welcomed. This is good news for Mobius.  

Finally, it would be much appreciated to know what you expect from the Möbius project. 

We aim with Mobius to demonstrate to the publishing industry the viable alternatives that new technologies can offer and understand better as a commercial organization what kind of solutions would be best suited for this market in the short, medium and long term. Ideally, after the end of the project we would be able to prepare a commercial solution based on the Mobius Book building blocks that were piloted during the project.

Alexandru Stan is leading the research and innovation projects of IN2. Since 2007 he has been active in European R&D&I, collaborating in over 25 EU-funded projects (CEF, H2020, JPICH, EIT, FP7, FP6, CIP). He is currently involved in the Mobius project and the WEAVE project (https://weave-culture.eu/), which is coordinated by IN2. We has recently involved in the European Data Incubator and the MARCONI project (https://www.projectmarconi.eu/).  He is part of the Steering Board of NEM (New European Media Initiative) and regularly acts as programme committee member for international conferences. 


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The pandemic had major disrupting effects on the #publishing sector

💻 With a shift towards the digital world, the #mediaindustry is undergoing a huge transformation: How are #AI & #Blockchain reshaping the publishing industry?

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16 Mar

📚 The @LondonBookFair is defining the future of creative content!

The #MöbiusProject will be at #LBF23 to test the #MöbiusBook & its innovative applications to modernize European #bookpublishing

👥 Meet @openlivinglabs & @MWCapital at booth 3D103!

🔗 https://mobius-project.eu/

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🙌🏼 Hey! Möbius is testing its three applica 🙌🏼 Hey! Möbius is testing its three applications for the third time!⁠
Let’s recap on what these products are based on!⁠
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🖥️ The Möbius Player is an interactive, mobile application for readers to consume immersive books. The tests are of qualitative nature where participants are randomly selected on the street and events: broad audience, readers, 300 testers.⁠
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🤔 Are you thrilled to know where you can participate to these testing sessions?⁠
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Stay tuned to see the several events where you can participate!⁠
🎨 ”The art challenges the technology, and the 🎨 ”The art challenges the technology, and the technology inspires the art” - John Lasseter ⁠
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🌀 The confluence between art and technology makes both disciplines advance. John Lasseter created the first 3D feature film from scratch improving the software and hardware as needed. That was the birth of Pixar’s Toy Story.⁠
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💭 What other examples of technology and art coming together can you think of?⁠
🤯 The Frankfurt book fair was astonishing.⁠
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👥 Hundreds of people came together to exchange insights with consortium members, test out the Möbius Player's binaural audio technology, and interact with the Möbius totem. This technology creates a more life-like listening experience for audiobooks and will be a part of the Möbius book experience. With the Möbius app, users will be able to enjoy immersive reading with text+binaural audio and social interaction features. ⁠
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🎇 Are you as thrilled as us to see the future of reading?⁠
📱 eBooks solve many problems, here are some sta 📱 eBooks solve many problems, here are some stats of ’s cycle:⁠
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- Of the $26 billion in revenue made last year, $22.6 billion came from print books, while only $2.04 billion came from eBooks.⁠
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- eBooks sold 191 million units in 2020.⁠
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📑 Zippia. "23 Gripping Book Industry Statistics [2023]: Facts About The US Book Industry" Zippia.com. Aug. 17, 2022, https://www.zippia.com/advice/us-book-industry-statistics⁠
💬 At the Frankfurter Buchmesse we had a panel d 💬 At the Frankfurter Buchmesse we had a panel discussion about "Creative and Culture Industries: transform and innovate to enable new business opportunities" with STARTS Prize and MediaFutures!⁠
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👀 The world of new technologies brings new insights and opportunities every day. Don’t miss our newsletters to stay up to date!⁠
This year Möbius has participated in the Frankfur This year Möbius has participated in the Frankfurter Buchmesse 2022.⁠
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📚️ The Frankfurt Book Fair is the most important international trade fair for publishing and content. Experts from global publishing meet partners from the technology industry and related creative industries such as film and games. ⁠
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📅 This year’s edition was dedicated to exchanging ideas and understanding through and beyond languages and culture. The world’s biggest book fair illuminates the topic of “t”anslation” “n all its richness. Ideas, themes, and texts must be translated again and again: into other languages, into other media, into different contexts, and new thinking.⁠
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👉🏻 Learn more about Möbius presence at the Frankfurt Book Fair in our website.⁠
🌟 Technology Works wonders!⁠ ⁠ 📖 In toda 🌟 Technology Works wonders!⁠
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📖 In today's digital age, the works of Shakespeare are just at one click of a button. Imagine carrying around all of his works in your pocket, just like your favorite music on your phone. Technology has made it possible to preserve and share the classics, making them available to a new generation. ⁠
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🌐 Join Mobius to discover how technology embraces the world of books and publishing.⁠
⏰THE MÖBIUS OPEN CALL IS CLOSING TOMORROW! 'Th ⏰THE MÖBIUS OPEN CALL IS CLOSING TOMORROW!
'The future cannot be predicted, but futures can be invented.' The Nobel Prize Dennis Gabor once said, which seemed to be visioning what the Möbius project aims to do: create the world of tomorrow with the values we dream today according to the New European Bauhaus.🚀
Are you thrilled to be part of it? Then, do not hesitate to participate in the Möbius Open Call! 
🥇1,500€ will be awarded for the best story 
 🥈🥉500€ will be awarded for each of the 2nd and 3rd places.  
 🎫The prizes will be delivered in kind 
 Eligibility conditions: 
 💡Unpublished work 
 📄Max. length of 6.000 characters (including spaces) 
 🌍Participants must be of legal age (>18) and EU-citizens (plus Norway and Iceland) 
 💬Languages: English, Italian and Spanish  
 🗓Deadline: TOMORROW!
 👉 Link in bio!
The Möbius Open Call is about to close! Don't pro The Möbius Open Call is about to close! Don't procrastinate the submission of your manuscript because there are huge things that can come up!  
🥇1,500€ will be awarded for the best story 
 🥈🥉500€ will be awarded for each of the 2nd and 3rd places.  
 🎫The prizes will be delivered in kind 
Eligibility conditions: 
 💡Unpublished work 
 📄Max. length of 6.000 characters (including spaces) 
 🌍Participants must be of legal age (>18) and EU-citizens (plus Norway and Iceland) 
 💬Languages: English, Italian and Spanish 
 🗓Deadline: January 15th, 2022 
Stay connected! 
Link in bio!
🟣APPLY TO THE MÖBIUS OPEN CALL! This is a 🟣APPLY TO THE MÖBIUS OPEN CALL! 
This is a call to all writers, whether professional or amateur🤩! We are looking for short original fantasy stories. The winning manuscript will become the 1st Möbius Book, a cross-media experience involving a 3D audio and virtual reality production and art installation! We want authors to imagine and build a beautiful and liveable future, the future we dream about. Participate now in the creation of the #MobiusBook!🔝 
 🥇1,500€ will be awarded for the best story 
 🥈🥉500€ will be awarded for each of the 2nd and 3rd places.  
 🎫The prizes will be delivered in kind 
Eligibility conditions: 
 💡Unpublished work 
 📄Max. length of 6.000 characters (including spaces) 
 🌍Participants must be of legal age (>18) and EU-citizens (plus Norway and Iceland) 
 💬Languages: English, Italian and Spanish 
 🗓Deadline: January 15th, 2022 
 Link in bio!
🟣 Does this slogan ring a bell? “A book for t 🟣 Does this slogan ring a bell? “A book for the price of a pack of cigarettes” It was from Allen Lane, who started the @penguinrandomhouse
After spending a weekend with world-famous author Agatha Christie, Lane realized that there were no quality books available in train stations, only magazines and pulp fiction. To ensure the success of his business model, he had to sell at least 17,000 copies of each book he published, yet after just one year, three million copies of the first ten published books of the new house were sold! 📚
👉 Link in bio!
🖊Marjorie Grassler
🟣Did you know that the five genres that are mos 🟣Did you know that the five genres that are most likely to generate bestsellers according to Nielsen Book Data are general and literary fiction; children's fiction, crime, thriller and adventure; young adult fiction and romance and sagas?
👉 Link in bio!
🖊Marjorie Grassler
This project has received funding from the European Union’s Horizon 2020 research and innovation programme under grant agreement no. 957185
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