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        Predicting content popularity in fanfiction communities

        In this post, Eurecat’s Computational Social Science team presents a model for predicting the popularity of content in fanfiction communities, developed as part of the work carried on in the Möbius project.

        From customer intelligence to prosumer intelligence

        One of the aims of the Möbius project is to guide the publishing sector in dealing with the emerging prosumer paradigm. While current practices of publishers are still mostly based on a vision of the consumer as a passive actor who will just buy or not buy the product, and more or less traditional marketing and recommendation approaches are followed in order to maximize sales, the potential of the prosumers as co-creators of content and in all the steps of the process is not fully taken into account; the enormous wealth of content and interactions generated by these online communities remains still untapped.

        Taking advantage of the wealth of data created by prosumers, in the form of original content, reviews, feedback and interactions, implies being able to mine this data, make sense of it and extract actionable knowledge. To this end, the Eurecat team developed computational methods to analyse content and interactions in prosumer communities, based on established platforms where it is possible to access large amounts of data.  

        One of the needs detected in the conversations and focus groups with publishers is that of predicting content popularity, to be able to detect trends and identify content that has the potential for publishing.

        Data scraping from a fanfiction platform: Archives of Our Own

        To address this issue, the Eurecat team developed a model for predicting the popularity of works in fanfiction communities and applied it to the Archives of Our Own platform (AO3), an open-source fanfiction platform developed and maintained by fans, where users can publish works and review each other’s works. The website is one of the main references worldwide for fanfiction work, and as reported on its home page it currently hosts almost 9 million works created by the users, organized in over 40 thousand fandoms, with over 4 million registered users.

        Source: Archive of Our Own

        The dataset scraped from AO3 includes the complete interaction data for works from seven communities: Marvel, Harry Potter, Sherlock Holmes, Lord of the Rings, Percy Jackson, Twilight, and Warriors. For each of these communities, all the comments, replies, bookmarks and kudos (similar to likes) were retrieved. 

        Model for predicting the popularity of content

        Among other analyses performed on this data, the Eurecat team developed a model to predict works that will become popular in the near future, based on the previous history and on current growth speed. 

        The popularity of work is defined as the number of distinct users that have written at least one comment on it; this is more accurate than considering the overall number of comments, which could be less relevant if due to the activity of just a few very active users. The aim is to identify works that will be in the top 1% according to this measure after 30 or 60 days.  

        The model developed uses logistic regression to predict whether work will become popular, based on the total feedback acquired until the current time, and the feedback variation over the last days. The prediction achieves good accuracy, with a precision of 0.79, recall of 0.90, and F1 score of 0.84. 

        The model was then re-adapted to study tags instead of works, considering the popularity of a tag as derived from the (normalized) popularity of the works to which the tag is assigned. With tags, the accuracy obtained is higher: precision of 0.85, recall of 0.91, and F1 score of 0.87. 

        Conclusion and next steps: Prosumer Intelligence Toolkit

        With the first model one can identify works that are very likely to become popular, and therefore could be for example good candidates for being considered for publishing; with the second model, one is able to identify trending topics, i.e. keywords, categories, terms, topics, genres or subgenres that are growing in popularity and therefore represent promising fields for exploration.  

        This is one of several analyses that are being carried out leveraging data from established fanfiction communities. The next step consists in developing a Prosumer Intelligence Toolkit with interactive dashboards to show the potential of this kind of metrics to extract actionable knowledge and foster cooperation between prosumers and the publishing sector.

        This work was carried out by the Computational Social Science team at Eurecat, whose work focuses on studying social interactions and collective behaviour on online platforms.


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#MöbiusBook #DigitalStorytelling
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As #MWC24 has come to a close, the journey of Möbius is just beginning. From immersive technologies to the empowering role of AI, we're not just changing how stories are told; we're transforming how they're experienced. Our latest innovations are set to turn readers into explorers of vast narrative landscapes. Join us in pushing the boundaries of what digital literature can be.⁠
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We're beyond thrilled to have introduced the next chapter in digital storytelling in Barcelona. Immersive experiences and cutting-edge AI have come together to redefine what's possible in publishing. Dive into a world where creativity meets technology, and discover how we're transforming reading into an extraordinary adventure. Ready to be part of the revolution?⁠
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Experience Möbius' noteworthy presence at the Frankfurt Book Fair from October 18-22. Explore the Mobile Immersive Book Box and VR adventures. Highlights include the Möbius Policy Event and discussions on industry developments. Stay tuned for more in February 2024 at the Mobile World Congress! 🌐📆 #mobiusbook #mobiusproject⁠
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        📘 Möbius Shines at Frankfurt Book Fair 2023 🚀⁠
Discover Möbius' exciting journey at the Frankfurt Book Fair! From October 18-22, Möbius showcased its innovations, featuring the Mobile Immersive Book Box and VR experiences. The event included presentations, the Möbius Policy Event, and a workshop on the Prosumer Intelligence Toolkit. Stay tuned for more in February 2024 at the Mobile World Congress in Barcelona! 📚🌐 #mobiusbook #mobiusproject⁠
        ⁠ Möbius Project, represented by its partner EN ⁠
Möbius Project, represented by its partner ENoLL, attended Salone Internazionale del Libro di Torino, the Italian most important event for editors and publishers celebrated on 18-22 May 2023, to showcase and test the Möbius Innovative Applications to gather feedback from industry experts and potential end users to improve them 📚.⁠
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The overall of the piloting was favourable, since a total of 68 answers were collected 📊. Testers were positively impressed by the Innovative Applications, especially the Möbius Player 🎮🌟, and they actually already wanted to use them in their lives 🤩. #SaloneDelLibro #MöbiusInnovation #InteractiveApplications
        Möbius joined the Leipzig Book fair to present an Möbius joined the Leipzig Book fair to present and showcase the project 📚✨, as well as the Möbius Innovative Applications 🌟📱, that were tested by the attendees who popped up at Hall 3 D400 to discover how the initiative is reinvigorating the European book publishing industry 🇪🇺📈. The Möbius Innovative Applications are created for readers, writers, and editors to produce interactive content: Möbius Creator, Möbius Player, and Prosumers Intelligence Toolkit (PIT) 📝🎮🧠. #LeipzigBookFair #MöbiusInnovation #InteractiveContent
        The Möbius consortium presented an evening of imm The Möbius consortium presented an evening of immersive fantasy storytelling at the Kunstkraftwerk venue during the Leipzig Book Fair on 28 April 2023: the Fantastic Adventure Night, joined by over 160 attendees 🌟📚. Based on the fantasy novel by Giulio Ravizza “The Influence of Blue,” the media artist Franz Fischnaller created an audio-visual immersive show presented in a short version within the framework of “Leipzig Liest” 🎨🎤.⁠
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The immersive installation, the Mobile Immersive Book Box 📦🌌, was framed by Giulio Ravizza’s reading 📖🎙️, and a piano piece by the composer Rupert Huber 🎹🎶. Also, Markus Loeffler, founder of the Kunstkraftwerk venue 🏭, Emanuela Furiosi, co-founder of the Möbius partner Bookabook 📚, and Franz Fischnaller explained the Möbius Project and how it is contributing to innovation in the publishing sector 🚀.⁠
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Learn more about Möbius' presence at the Leipzig Book Fair on our website 📢📖. #LeipzigBookFair #MöbiusInnovation #FantasyStorytelling⁠
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        Leipzig Book Fair is one of the most important get Leipzig Book Fair is one of the most important get-togethers for the book and media industry in Germany 📚🇩🇪, connecting readers with authors, publishers, and media companies from Germany and around the world 🌎. It has a strong connection to the fantasy book scene 🪄✨. Visitors immerse themselves in a diversity of literature, discover innovations 🚀, and gain new perspectives 🌟. There are over 1000 book readings during these days distributed throughout the city of Leipzig 📖🎙️.⁠
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Möbius joined the fair in April to present and showcase the project, as well as the Möbius Innovative Applications 🌐📱.⁠
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Stay tuned to learn more about the presence of Möbius at this event! 📢📚 #LeipzigBookFair #MöbiusInnovation #LiteraryAdventure
        The spring chapter for storytellers, publishers, a The spring chapter for storytellers, publishers, and content creators 🌱 took place last 18-20 April at @londonbookfair, the hub of the publishing world 📚.⁠
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During these days, Möbius partners were near the Tech Theatre, in a similar ecosystem to the project’s 🌐, to be able to establish good networks and get a deeper view of what is being done in the sector 🤝.⁠
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Learn more about Möbius' presence at the London Book Fair in our website 📖🌐. #MöbiusInnovation #LondonBookFair #PublishingHub
        🙌🏼 Hey! Möbius is testing its three applica 🙌🏼 Hey! Möbius is testing its three applications for the third time!⁠
Let’s recap on what these products are based on!⁠
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🛠️ The Prosumers Intelligence Toolkit (PIT) is a data dashboard for publishers that presents insights by collecting knowledge and data from prosumer online fandom communities. It will be tested by a qualitative approach called ‘think aloud’.⁠
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🤔 Are you thrilled to know where you can participate to these testing sessions?⁠
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Stay tuned to see the several events where you can participate!⁠
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        🙌🏼 Hey! Möbius is testing its three applica 🙌🏼 Hey! Möbius is testing its three applications for the third time!⁠
Let’s recap on what these products are based on!⁠
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🖌️ The Creator is a web application that allows authors and amateur writers to transform their own stories into immersive experiences. During the piloting, the participants will be able to sign up to test the Creator and receive a survey to give their feedback.⁠
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🤔 Are you thrilled to know where you can participate to these testing sessions?⁠
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Stay tuned to see the several events where you can participate!⁠
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        🙌🏼 Hey! Möbius is testing its three applica 🙌🏼 Hey! Möbius is testing its three applications for the third time!⁠
Let’s recap on what these products are based on!⁠
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🖥️ The Möbius Player is an interactive, mobile application for readers to consume immersive books. The tests are of qualitative nature where participants are randomly selected on the street and events: broad audience, readers, 300 testers.⁠
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🤔 Are you thrilled to know where you can participate to these testing sessions?⁠
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Stay tuned to see the several events where you can participate!⁠
        🎨 ”The art challenges the technology, and the 🎨 ”The art challenges the technology, and the technology inspires the art” - John Lasseter ⁠
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🌀 The confluence between art and technology makes both disciplines advance. John Lasseter created the first 3D feature film from scratch improving the software and hardware as needed. That was the birth of Pixar’s Toy Story.⁠
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💭 What other examples of technology and art coming together can you think of?⁠
        🤯 The Frankfurt book fair was astonishing.⁠
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👥 Hundreds of people came together to exchange insights with consortium members, test out the Möbius Player's binaural audio technology, and interact with the Möbius totem. This technology creates a more life-like listening experience for audiobooks and will be a part of the Möbius book experience. With the Möbius app, users will be able to enjoy immersive reading with text+binaural audio and social interaction features. ⁠
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🎇 Are you as thrilled as us to see the future of reading?⁠
        This project has received funding from the European Union’s Horizon 2020 research and innovation programme under grant agreement no. 957185.

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