The procedure of the experimental productions

Creating Immersive Digital Art Experiences

Embarking on the journey to create an immersive digital art experience is a symphony of meticulous planning and seamless collaboration with a diverse team of stakeholders, including musicians and editors. Together, we craft an immersive masterpiece that transcends imagination.

The Books: The Influence of Blue and Fantasy into Möbius

Our creative voyage begins with two captivating narratives: The Influence of Blue by Giulio Ravizza and Fantasy into Möbius by Filippo Rubulotta. Let’s dive into the world of Möbius Experimental Productions and explore the artistic tapestry we’ve woven.

1. Crafting Immersive Experiences

Dive into the immersive world we’ve meticulously designed and brought to life by Franz Fischnaller. The Möbius Experimental Productions have been contextualised as follows:

  1. Immersive Digital Art Show: Designed for the Maschinenhalle room of Kunstkraftwerk (KKW) in Leipzig (Germany).
  2. Adaptation for Mobile Möbius Immersive Book Box (MMIB): Our art seamlessly transitions into a mobile immersive exhibit, ready to captivate audiences wherever it goes.
  3. 360 VR Visualizations for HMD:

Our immersive experiences come in three versions:

  1. Audio/Visual “The Influence of Blue”: A 22-minute journey for the senses at KKW, Leipzig, Germany.
  2. Audio/Visual “Fantasy into Möbius”: An 8-minute enchantment at KKW, Leipzig, Germany.
  3. Complete “The Influence of Blue”: The entire 22-minute audio/visual adapted for the ingeniously designed Mobile Immersive Book Box (MIBB).

Tailored Versions: To ensure accessibility, we’ve created 4-minute and 8-minute adaptations of Book 1 and 2 for MIBB. Additionally, we offer bite-sized 4-minute and 8-minute audio/visual versions for 360 VR experiences, ready to immerse you in a new dimension through HMDs (VR-Google META).

2. Crafting Dimensions and Resonance

Dimension, Size, Resolution: Our immersive digital art show experience is a computer-graphic film with a runtime of 22 minutes for Book 1 and 8 minutes for Book 2. This artistry combines computer graphics, digital animation, 2D and 3D elements, visual effects (VFX), volumetric data visualisation, 3D models, motion graphics, and a symphony of music and sound effects.

The Projection at KKW: Our computer-graphic films come to life on a 1280 square meters surface at the KKW MH facility. Witness the magic as we project with precision, boasting a wall projection with a resolution of 18,000×2,000 pixels and a floor projection with a vivid 3,840×2,016 pixel resolution. This convergence creates a fully immersive audio/visual wonderland.

3. Crafting 3D Worlds and Characters

Our artistry transcends the screen with the elaboration of 3D models, scenes, and 360 Panorama Images that bring Book 1’s narrative to life. You’ll explore captivating locations, including Constantinople/Istanbul’s Blue Mosque, the Palace K.C.K., Palermo’s Cathedral Montréal Santa Maria Nuova, and the vibrant streets of Paris with the iconic Eiffel Tower as a backdrop.

Book 2 introduces a captivating cast of characters, including Jack Well, Janet, Conrad Crow, and a mysterious man with an oversized tunic. Our 3D artistry extends to crafting the Möbius tunnel, futuristic spaceships, alien planets, the chilling atmosphere of a space-station, labyrinthine corridors, and an eerie laboratory filled with cybernetic energy and cryogenic capsules.

Step into our immersive 3D worlds and let your imagination run wild!

We invite you to explore, engage, and embark on a journey through Möbius Experimental Productions. Join us in redefining the boundaries of artistic expression and storytelling through the captivating world of digital art.