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        Engaging users in the development of Möbius: How did readers evaluate the Möbius Player in pilot phase 2? 

        The Möbius Player is a mobile application that opens new possibilities to experience books in an immersive manner, engaging the readers through the combination of text, 3D-audio, and visualisations. Via the Player, readers gain access to digital books that expand upon the traditional ebook and audiobook format, leading to an immersive and unique experience. The Player aims to expand the current reading experience and therefore, compete with other growing media formats (i.e., gaming, streaming, music, etc.).  Between July – September 2022 a first prototype of the Player was tested as part of pilot phase 2, where users were randomly selected on the streets in Belgium, Spain, in combination with two living labs in Finland and Poland that organised controlled testing sessions with users. The participants navigated through the Player application and were asked to listen to the related 3D-audio track. Afterwards, the participants were asked to evaluate their experience via a brief survey. Overall, the Player reached over 200 participants.  

        The results of pilot phase two provide insights into the needs of users and provide guidance for the further development of the Möbius Book Player app. Below, we summarise the main findings. 

        Multimedia 

        Visualisation of a story in the Player app 

        One of the Player’s main features is the integration of visual elements (i.e., pictures and videos), allowing creators to visualise their stories. Therefore, users (readers) experience the story through the lens of the creator(s). Second, the visuals expand upon the traditional format (physical books and ebooks), breaking loose from the traditional reading experience. Users can decide to view the visuals by clicking on the highlighted icon in the figure above, which will currently redirect the user to the visual (in this example, a set of pictures). While testing the Player, users had the opportunity to provide feedback and share their opinion of the application, and this per feature available (i.e., UI, visuals, 3D-audio, etc.). The input we received presented the positive features of the application, whilst highlighting the current bottlenecks and points for improvement. 

        Participants evaluated the multimedia in the Player app as follows: 

        • Content: looking at our findings, we can see that users have a positive attitude towards the multimedia elements. The majority agreed that the added content contributes to the story. 
        • Control: the visual content does add value to the overall experience, but from our findings we can conclude that – how the content currently is displayed, doesn’t align with the user’s expectations. This refers to the redirection that occurs when users access the content. Looking at the figure, we see that users need to click on the highlighted icon, which will redirect to a separate page, and therefore, interrupt the readers’ experience. From the user’s feedback, it’s clear that the current system should be reconsidered. Meaning that users expect a continuous reading experience that doesn’t interrupt while consuming the added content.  

        3D audio 

        To make the Möbius a truly immersive experience, the graphical elements are supported by an exciting audio format, namely 3D-audio. 3D-audio tracks allow users to experience audio differently, where three tracks are available: the narrator, music, and sound effects (SFX). While testing the Player, users experienced the 3D-audio and shared their feedback. Just as the multimedia content, users gave valuable feedback regarding the 3D-audio and listening experience. 

        Participants evaluated the audio tracks as follows: 

        • Content: from the survey, we see that the users were rather neutral toward the 3D-audio integration and the feedback displayed different opportunities for improvement. First, the desire for more content variety, meaning implementing multiple audio tracks that users can switch between. For example, a variety of users did like the narration element, but didn’t enjoy the narrators’ voice, and therefore, integrating different audio-stems from different narrator could be the solution. This is also the case for the music and SFX, which some can become monotonous, so the option to alter these stems would be a solution. Still, we have to nuance some of the feedback, this because users only listened to a brief fragment of a story, but the goal of the Möbius books is to publish stories where the mood and setting follow the stories narrative, where also the SFX and music will change.  
        • Control: during the testing, users only had the option to play or mute the 3D-audio, meaning that there wasn’t the option to control the individual tracks (i.e., narrator, SFX, and music). From the feedback, it became clear that control over the individual tracks is a necessary feature that users expect. Users expect to be able to adjust the volume and/or mute the separate tracks. This problem can be solved by integrating audio mixer, which our technical team is working on.  

        Overall user experience 

        Besides the immersive features, users explored the first Player prototype, interacting with the different screens such as login page, personalization through recommendations, book library, etc. Keeping in mind that it’s the first prototype presented, the overall design was rather minimal, but still professional. Overall, Interface and user-experience were aspects on which much feedback was received. Below, we summarise the highlights: 

        • Readability: overall, the readability of the application was rather positive, but certain elements from traditional reading experiences (ebooks) were missing. For example, features such as the option to bookmark pages, take notes, highlight/underline, change font and size, etc. are features that users would like to see in future versions of the Player.  
        • Ease of use: due to its early stage of the application, users stressed the importance of more user-intuitiveness in terms of personalization of your account (i.e., genres, likes, dislikes, etc.), layout, workflow of the app, the lack of a social dimension, etc. Yet again, the early stage of the Player is the reason whereby these elements are currently lacking -or not available. 
        • Content flow: In line with the previous comment on redirection, improvements could be made both for the execution and the presentation of the additional content (e.g., in-text or overlay). 

        To wrap up this blogpost, we can say that users were overall excited about the idea of an immersive reading application that allows them to experience books in a new and unique manner. We received plenty of feedback that will help us develop an even better prototype of the Player, where the current lacunas will be addressed. Therefore, stay tuned for future blog posts and updates on the Möbius website and our socials!  


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        🎨 Where Literature Meets Innovation: Möbius at 🎨 Where Literature Meets Innovation: Möbius at #MWC24 🚀⁠
'Empowering creativity through technology' - this has been our mantra throughout the development of Möbius. As we showcased our breakthroughs in Barcelona, we invite you to see how immersive reading and AI are crafting new worlds for storytellers and readers alike. Discover how we're blending the lines between creator and consumer, ushering in a new era for the publishing industry. Are you ready to be part of this creative revolution?⁠
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#MöbiusBook #DigitalStorytelling
        📚 Revolutionizing Storytelling: The Möbius Jou 📚 Revolutionizing Storytelling: The Möbius Journey 🌟⁠
As #MWC24 has come to a close, the journey of Möbius is just beginning. From immersive technologies to the empowering role of AI, we're not just changing how stories are told; we're transforming how they're experienced. Our latest innovations are set to turn readers into explorers of vast narrative landscapes. Join us in pushing the boundaries of what digital literature can be.⁠
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#MöbiusBook #FutureOfPublishing
        🌌 Unveiling the Future of Reading with #Möbius 🌌 Unveiling the Future of Reading with #MöbiusBook at #MWC24! 🚀⁠
We're beyond thrilled to have introduced the next chapter in digital storytelling in Barcelona. Immersive experiences and cutting-edge AI have come together to redefine what's possible in publishing. Dive into a world where creativity meets technology, and discover how we're transforming reading into an extraordinary adventure. Ready to be part of the revolution?⁠
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#InnovationInPublishing
        🚀 Möbius Takes Spotlight at Frankfurt Book Fai 🚀 Möbius Takes Spotlight at Frankfurt Book Fair 2023! 📚⁠
Experience Möbius' noteworthy presence at the Frankfurt Book Fair from October 18-22. Explore the Mobile Immersive Book Box and VR adventures. Highlights include the Möbius Policy Event and discussions on industry developments. Stay tuned for more in February 2024 at the Mobile World Congress! 🌐📆 #mobiusbook #mobiusproject⁠
        🚀 Möbius Unleashes Innovation at Frankfurt Boo 🚀 Möbius Unleashes Innovation at Frankfurt Book Fair 2023! 📚⁠
Witness Möbius' impressive showcase at the Frankfurt Book Fair from October 18-22. Immerse yourself in experiences like the Mobile Immersive Book Box and VR adventures. Highlights include the Möbius Policy Event and insights into advancements in the publishing sector. Stay tuned for more in February 2024 at the Mobile World Congress! 🌟📖 #mobiusbook #mobiusproject⁠
        📘 Möbius Shines at Frankfurt Book Fair 2023 🚀⁠
Discover Möbius' exciting journey at the Frankfurt Book Fair! From October 18-22, Möbius showcased its innovations, featuring the Mobile Immersive Book Box and VR experiences. The event included presentations, the Möbius Policy Event, and a workshop on the Prosumer Intelligence Toolkit. Stay tuned for more in February 2024 at the Mobile World Congress in Barcelona! 📚🌐 #mobiusbook #mobiusproject⁠
        ⁠ Möbius Project, represented by its partner EN ⁠
Möbius Project, represented by its partner ENoLL, attended Salone Internazionale del Libro di Torino, the Italian most important event for editors and publishers celebrated on 18-22 May 2023, to showcase and test the Möbius Innovative Applications to gather feedback from industry experts and potential end users to improve them 📚.⁠
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The overall of the piloting was favourable, since a total of 68 answers were collected 📊. Testers were positively impressed by the Innovative Applications, especially the Möbius Player 🎮🌟, and they actually already wanted to use them in their lives 🤩. #SaloneDelLibro #MöbiusInnovation #InteractiveApplications
        Möbius joined the Leipzig Book fair to present an Möbius joined the Leipzig Book fair to present and showcase the project 📚✨, as well as the Möbius Innovative Applications 🌟📱, that were tested by the attendees who popped up at Hall 3 D400 to discover how the initiative is reinvigorating the European book publishing industry 🇪🇺📈. The Möbius Innovative Applications are created for readers, writers, and editors to produce interactive content: Möbius Creator, Möbius Player, and Prosumers Intelligence Toolkit (PIT) 📝🎮🧠. #LeipzigBookFair #MöbiusInnovation #InteractiveContent
        The Möbius consortium presented an evening of imm The Möbius consortium presented an evening of immersive fantasy storytelling at the Kunstkraftwerk venue during the Leipzig Book Fair on 28 April 2023: the Fantastic Adventure Night, joined by over 160 attendees 🌟📚. Based on the fantasy novel by Giulio Ravizza “The Influence of Blue,” the media artist Franz Fischnaller created an audio-visual immersive show presented in a short version within the framework of “Leipzig Liest” 🎨🎤.⁠
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The immersive installation, the Mobile Immersive Book Box 📦🌌, was framed by Giulio Ravizza’s reading 📖🎙️, and a piano piece by the composer Rupert Huber 🎹🎶. Also, Markus Loeffler, founder of the Kunstkraftwerk venue 🏭, Emanuela Furiosi, co-founder of the Möbius partner Bookabook 📚, and Franz Fischnaller explained the Möbius Project and how it is contributing to innovation in the publishing sector 🚀.⁠
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Learn more about Möbius' presence at the Leipzig Book Fair on our website 📢📖. #LeipzigBookFair #MöbiusInnovation #FantasyStorytelling⁠
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        Leipzig Book Fair is one of the most important get Leipzig Book Fair is one of the most important get-togethers for the book and media industry in Germany 📚🇩🇪, connecting readers with authors, publishers, and media companies from Germany and around the world 🌎. It has a strong connection to the fantasy book scene 🪄✨. Visitors immerse themselves in a diversity of literature, discover innovations 🚀, and gain new perspectives 🌟. There are over 1000 book readings during these days distributed throughout the city of Leipzig 📖🎙️.⁠
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Möbius joined the fair in April to present and showcase the project, as well as the Möbius Innovative Applications 🌐📱.⁠
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Stay tuned to learn more about the presence of Möbius at this event! 📢📚 #LeipzigBookFair #MöbiusInnovation #LiteraryAdventure
        The spring chapter for storytellers, publishers, a The spring chapter for storytellers, publishers, and content creators 🌱 took place last 18-20 April at @londonbookfair, the hub of the publishing world 📚.⁠
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The Möbius project was there to explain how the project is modernizing the European book publishing sector 🚀, and to present and test the Möbius Innovative Applications: Prosumers Intelligence Toolkit, Möbius Creator, and Möbius Player 🛠️.⁠
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During these days, Möbius partners were near the Tech Theatre, in a similar ecosystem to the project’s 🌐, to be able to establish good networks and get a deeper view of what is being done in the sector 🤝.⁠
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Learn more about Möbius' presence at the London Book Fair in our website 📖🌐. #MöbiusInnovation #LondonBookFair #PublishingHub
        🙌🏼 Hey! Möbius is testing its three applica 🙌🏼 Hey! Möbius is testing its three applications for the third time!⁠
Let’s recap on what these products are based on!⁠
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🛠️ The Prosumers Intelligence Toolkit (PIT) is a data dashboard for publishers that presents insights by collecting knowledge and data from prosumer online fandom communities. It will be tested by a qualitative approach called ‘think aloud’.⁠
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🤔 Are you thrilled to know where you can participate to these testing sessions?⁠
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Stay tuned to see the several events where you can participate!⁠
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        🙌🏼 Hey! Möbius is testing its three applica 🙌🏼 Hey! Möbius is testing its three applications for the third time!⁠
Let’s recap on what these products are based on!⁠
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🖌️ The Creator is a web application that allows authors and amateur writers to transform their own stories into immersive experiences. During the piloting, the participants will be able to sign up to test the Creator and receive a survey to give their feedback.⁠
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🤔 Are you thrilled to know where you can participate to these testing sessions?⁠
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Stay tuned to see the several events where you can participate!⁠
⁠
        🙌🏼 Hey! Möbius is testing its three applica 🙌🏼 Hey! Möbius is testing its three applications for the third time!⁠
Let’s recap on what these products are based on!⁠
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🖥️ The Möbius Player is an interactive, mobile application for readers to consume immersive books. The tests are of qualitative nature where participants are randomly selected on the street and events: broad audience, readers, 300 testers.⁠
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🤔 Are you thrilled to know where you can participate to these testing sessions?⁠
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Stay tuned to see the several events where you can participate!⁠
        🎨 ”The art challenges the technology, and the 🎨 ”The art challenges the technology, and the technology inspires the art” - John Lasseter ⁠
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🌀 The confluence between art and technology makes both disciplines advance. John Lasseter created the first 3D feature film from scratch improving the software and hardware as needed. That was the birth of Pixar’s Toy Story.⁠
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💭 What other examples of technology and art coming together can you think of?⁠
        🤯 The Frankfurt book fair was astonishing.⁠
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👥 Hundreds of people came together to exchange insights with consortium members, test out the Möbius Player's binaural audio technology, and interact with the Möbius totem. This technology creates a more life-like listening experience for audiobooks and will be a part of the Möbius book experience. With the Möbius app, users will be able to enjoy immersive reading with text+binaural audio and social interaction features. ⁠
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🎇 Are you as thrilled as us to see the future of reading?⁠
        This project has received funding from the European Union’s Horizon 2020 research and innovation programme under grant agreement no. 957185.

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